Search results
From ASSS Wiki
There is a page named "Settings" on this wiki. See also the other search results found.
Page title matches
- These are settings for [[subgame2]] 1.34.14. | C2SNoDataAction||0=Use Normal Method (Above settings) 1=Display Sysop Warning, 2=Spec Player, 3=Warning&Spec, 4=Kick, 5=Warning&35 KB (5,499 words) - 17:19, 30 December 2006
- [King] Settings for subgame's King of the Hill game. Each player gets a crown at the beginn [[Category:Settings]]1 KB (179 words) - 20:56, 1 March 2005
- These are settings for Smong's [[Race Module]]. [[Category: Settings]]3 KB (513 words) - 11:23, 31 May 2005
- Name of the Game the settings "create" Creator of the settings533 bytes (79 words) - 20:01, 29 September 2007
- #REDIRECT [[:Category:Settings]]32 bytes (3 words) - 21:50, 1 March 2005
- ...www.shanky.com/cgi-bin/ryan/bomb.cgi Bomb Calculator]. Thors obey the bomb settings. If your settings allow a lot of bombs to be flying around at once, lowering the value of thi2 KB (376 words) - 03:53, 30 November 2005
- [Brick] These settings determine how an arena treats [[brick]]s. The following are used in both AS The following settings are only supported by [[ASSS]].820 bytes (117 words) - 03:53, 30 November 2005
- ...treated almost exactly like bouncing bullets by SubSpace, and thus bullet settings like ExactDamage affect bursts. [[Category: Settings]]453 bytes (63 words) - 13:37, 16 June 2005
- These settings determine how a player buys items in an arena (using the buy [[commands|com [[Category: Settings]]673 bytes (104 words) - 09:40, 17 June 2005
- [Custom] Settings for custom [[arena]]s. [[Category: Settings]]232 bytes (30 words) - 09:42, 17 June 2005
- [Door] Settings for [[door]]s in an arena. [[Category: Settings]]603 bytes (92 words) - 14:43, 4 October 2006
- == Subgame and ASSS settings == The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]].3 KB (461 words) - 03:53, 30 November 2005
- ...specified, [[fg_wz module]] handles these settings. In subgame, all these settings go in the arena's .cfg file, as usual. == Shared Settings ==7 KB (993 words) - 03:53, 30 November 2005
- [Latency] These settings determine how the server and clients treat [[latency]] (delay between packe [[Category: Settings]]4 KB (563 words) - 22:40, 28 September 2007
- [Mine] These settings determine how subgame treats mines. [[Category: Settings]]299 bytes (37 words) - 23:55, 27 February 2005
- [[Category: Settings]]819 bytes (102 words) - 21:26, 27 February 2005
- [Misc] These settings determine various arena properties that (supposedly) didn't fit in any othe ...nas and after lagouts. Do not enable this if subarenas have different ship settings.6 KB (895 words) - 00:58, 21 December 2006
- ...umber for owner. View through ?userid command. Set this to be able to edit settings (using Esc+C) without logging in as sysop. [[Category: Settings]]443 bytes (71 words) - 23:50, 28 February 2005
- [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when The two above settings are lowered by this amount for spectators. (That is, spectators are allowed954 bytes (133 words) - 16:41, 14 May 2005
- [[Category: Settings]]572 bytes (76 words) - 00:02, 1 March 2005
Page text matches
- *[[:Category:Settings]]3 KB (359 words) - 18:33, 10 April 2014
- ...ultipub placing, per-player settings overrides, support for non-whole-byte settings overrides, fixed various bugs (position-based speccing, a crashing race con3 KB (552 words) - 19:12, 29 September 2007
- Then you need to read the documentation that came with it so you know the settings and commands it uses.309 bytes (49 words) - 10:30, 9 May 2005
- .... Say we wanted to add a group called SettingChanger, who could change the settings in a single arena (let's say basketball), but not use arena messages or spe And now the Priitk should be able to change the settings by using ?getsettings or ?quickfix, but only in arena basketball. Editing g9 KB (1,415 words) - 03:56, 29 May 2011
- To create a new arena type '''?makearena (arena name)'''. Settings changes made in this arena will now only apply to this arena. ; changed settings:2 KB (356 words) - 21:51, 30 September 2007
- ...heat. This is sent to online sysops as soon as it is logged (under default settings).</li> ...ly bad. It is sent to online sysops as soon as it is logged (under default settings).</li>4 KB (744 words) - 03:53, 30 November 2005
- These are settings for [[subgame2]] 1.34.14. | C2SNoDataAction||0=Use Normal Method (Above settings) 1=Display Sysop Warning, 2=Spec Player, 3=Warning&Spec, 4=Kick, 5=Warning&35 KB (5,499 words) - 17:19, 30 December 2006
- ...each server usually have. More info can usually be found on the specific [[settings]] pages. ...settings. If your arena is named elim, then elim1, elim2, etc use the same settings.3 KB (494 words) - 07:14, 2 April 2009
- settings indicate they should be spawned).15 KB (2,444 words) - 07:11, 16 July 2006
- - 5 4 Settings Checksum *2 0x0F Game 0x402A43 Arena settings14 KB (1,699 words) - 20:06, 5 January 2014
- ...t now contains original features such as [[Ship Settings#SeeBombLevel|Ship Settings:SeeBombLevel]] and [[LVZ]]s. Continuum is the official client of the [[SSC2 KB (234 words) - 20:33, 17 November 2010
- ...known as [[SVS]] zones, and many more new kinds of different [[zone]]s and settings have emerged. The recent updates to [[Continuum]] as well as extensive [[bo3 KB (573 words) - 15:12, 1 June 2008
- ...ly, due to the inconsiderate nature of the SSC* multiple zones of the same settings for legitimate use will never be permitted access.1 KB (171 words) - 20:09, 29 September 2007
- packets waiting processing or not. Recommended settings: Comms:SelectTime:10, settings pain in the ass. In ArenaMode 5 if arenaname.cfg is not found, server24 KB (3,539 words) - 08:38, 10 February 2007
- [King] Settings for subgame's King of the Hill game. Each player gets a crown at the beginn [[Category:Settings]]1 KB (179 words) - 20:56, 1 March 2005
- All the settings are optional. But there are no built in Message#, so attaching2 KB (266 words) - 03:53, 30 November 2005
- ...nly staff members that can modify game files on the server such as maps or settings. Due to the remarkable insight of the [[VIE|original developers]] sysops ha634 bytes (99 words) - 03:53, 30 November 2005
- ...or the game [[SubSpace]]. The attributes of the ships can be modified by [[settings]], and [[LVZ|LVZ graphics]].1,010 bytes (145 words) - 00:45, 29 September 2007
- [[SubSpace]] regards shrapnel as a special type of bullet. See [[Bomb Settings]] to configure Shrapnel in [[subgame]].336 bytes (52 words) - 05:50, 12 March 2005
- ...bSpace]] treats each burst bullet as a special type of bullet. See [[Burst Settings]] to configure Bursts on [[Subgame]]. The animation is read from [[:Image:b353 bytes (57 words) - 14:57, 16 June 2005