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  • #REDIRECT [[:Category:Settings]] ...
    32 bytes (3 words) - 01:50, 2 March 2005
  • [Security] These settings configure various actions subgame takes to keep an arena free of accidental [[Category: Settings]] ...
    1 KB (179 words) - 01:43, 2 March 2005
  • [Bullet] These settings determine the properties of [[bullet]]s fired by a ship's guns both for [[A [[Category:Settings]] ...
    678 bytes (87 words) - 15:05, 28 July 2005
  • [[Category: Settings]] ...
    819 bytes (102 words) - 01:26, 28 February 2005
  • [Shrapnel] These settings determine the characteristics of Bomb [[Shrapnel]]. [[Category: Settings]] ...
    974 bytes (134 words) - 01:07, 5 March 2008
  • ...www.shanky.com/cgi-bin/ryan/bomb.cgi Bomb Calculator]. Thors obey the bomb settings. If your settings allow a lot of bombs to be flying around at once, lowering the value of thi ...
    2 KB (376 words) - 07:53, 30 November 2005
  • The server sends most settings to its clients through the following structures. Each client is sent this 1428-byte structure with the settings for its current arena. Note that it contains the ship and prizeweight struc ...
    19 KB (1,641 words) - 02:58, 13 September 2005
  • [Misc] These settings determine various arena properties that (supposedly) didn't fit in any othe ...nas and after lagouts. Do not enable this if subarenas have different ship settings. ...
    6 KB (895 words) - 04:58, 21 December 2006
  • ...tings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through [[Category: Settings]] ...
    885 bytes (142 words) - 21:29, 7 October 2006
  • [Brick] These settings determine how an arena treats [[brick]]s. The following are used in both AS The following settings are only supported by [[ASSS]]. ...
    820 bytes (117 words) - 07:53, 30 November 2005
  • 25 bytes (3 words) - 08:24, 29 May 2011
  • ...umber for owner. View through ?userid command. Set this to be able to edit settings (using Esc+C) without logging in as sysop. [[Category: Settings]] ...
    443 bytes (71 words) - 03:50, 1 March 2005
  • These settings determine how a soccer game is played in an arena. Soccer can be disabled b ...ll carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb. ...
    3 KB (434 words) - 19:30, 23 March 2005
  • ...treated almost exactly like bouncing bullets by SubSpace, and thus bullet settings like ExactDamage affect bursts. [[Category: Settings]] ...
    453 bytes (63 words) - 17:37, 16 June 2005
  • [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when The two above settings are lowered by this amount for spectators. (That is, spectators are allowed ...
    954 bytes (133 words) - 20:41, 14 May 2005
  • [Team] These settings configure subgame's frequency management. [[Category: Settings]] ...
    903 bytes (110 words) - 02:23, 2 March 2005
  • These settings determine how a player buys items in an arena (using the buy [[commands|com [[Category: Settings]] ...
    673 bytes (104 words) - 13:40, 17 June 2005
  • [[Category: Settings]] ...
    572 bytes (76 words) - 04:02, 1 March 2005
  • ...ngs determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. [[Category: Settings]] ...
    657 bytes (84 words) - 15:52, 27 May 2005
  • [Custom] Settings for custom [[arena]]s. [[Category: Settings]] ...
    232 bytes (30 words) - 13:42, 17 June 2005

Page text matches

  • [[Subgame]] stores all the settings for an arena in a .cfg file, with the filename matching the arena name. It stores the following settings: ...
    1 KB (143 words) - 03:22, 2 February 2011
  • ...ttings that will be read by the application when it first starts up. These settings are represented by "keys" and "values" and are organized into "sections" li ...files. The primary one is global.conf, which contains all of the important settings. ...
    857 bytes (139 words) - 00:15, 30 September 2007
  • The arena.conf file specifies all arena-specific [[:Category:Settings|settings]] for an arena. It resides in an arena's directory under /arenas, and usual [[Category: Settings]] ...
    315 bytes (47 words) - 22:29, 29 September 2007
  • ...ferent settings than the public arenas. See [[Custom Settings]] and [[Misc Settings]] to configure how a private arena will save its scores (as the [[biller]] An arena's settings determine how many players can be in it. If a public arena fills up, the se ...
    1 KB (222 words) - 18:23, 7 October 2007
  • ...treated almost exactly like bouncing bullets by SubSpace, and thus bullet settings like ExactDamage affect bursts. [[Category: Settings]] ...
    453 bytes (63 words) - 17:37, 16 June 2005
  • [Rocket] These settings determine the characteristics of the [[Rocket]] item. ...thrust to this value while the rocket is active. (Original value in [[Ship Settings]].) ...
    449 bytes (62 words) - 01:08, 5 March 2008
  • [Custom] Settings for custom [[arena]]s. [[Category: Settings]] ...
    232 bytes (30 words) - 13:42, 17 June 2005
  • [Mine] These settings determine how subgame treats mines. [[Category: Settings]] ...
    299 bytes (37 words) - 03:55, 28 February 2005
  • [Toggle] These settings configure the toggle items (Antiwarp, X-Radar, etc.). [[Category: Settings]] ...
    245 bytes (31 words) - 01:23, 3 March 2005
  • ...y teammates, not by enemies. Bricks will expand to a maximum length in the settings or the nearest tile. See [[Brick Settings]] to configure bricks in [[subgame]]. ...
    281 bytes (49 words) - 13:36, 12 March 2005
  • To create a new arena type '''?makearena (arena name)'''. Settings changes made in this arena will now only apply to this arena. ; changed settings: ...
    2 KB (356 words) - 01:51, 1 October 2007
  • [Wormhole] These settings configure the general effects of [[Wormhole]]s, a special map tile that att [[Category: Settings]] ...
    431 bytes (60 words) - 01:26, 3 March 2005
  • Name of the Game the settings "create" Creator of the settings ...
    533 bytes (79 words) - 00:01, 30 September 2007
  • == Subgame and ASSS settings == The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]]. ...
    3 KB (461 words) - 07:53, 30 November 2005
  • [Brick] These settings determine how an arena treats [[brick]]s. The following are used in both AS The following settings are only supported by [[ASSS]]. ...
    820 bytes (117 words) - 07:53, 30 November 2005
  • ...e tiles will either stay in one state or switch randomly, depending on the settings. Door tiles on the right switch less often than those on the left if the do To configure doors in both [[Subgame]] and [[ASSS]], see [[Door Settings]]. ...
    421 bytes (73 words) - 14:39, 17 September 2005
  • ...umber for owner. View through ?userid command. Set this to be able to edit settings (using Esc+C) without logging in as sysop. [[Category: Settings]] ...
    443 bytes (71 words) - 03:50, 1 March 2005
  • [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when The two above settings are lowered by this amount for spectators. (That is, spectators are allowed ...
    954 bytes (133 words) - 20:41, 14 May 2005
  • ...ngs determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. [[Category: Settings]] ...
    657 bytes (84 words) - 15:52, 27 May 2005
  • ...]). Using antiwarp usually slows down your recharge rate, depending on the settings. ...
    592 bytes (91 words) - 08:39, 12 March 2005
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