[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.
Datatype: Tenths of a percent.
If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.
Datatype: Boolean (1=yes, 0=no).
Whether server will kick clients out for security violations.
Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.
Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.
Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.
Number of deaths without firing (in a row) before a player is removed from the arena.