[Team] These settings configure subgame's frequency management.
Maximum frequency allowed in arena. Note that this is not the number of frequencies.
Maximum playercount on a public frequency.
Maximum playercount on a private frequency. Special Value: 0 = same as MaxPerTeam.
Number of teams the server will create before it starts adding new players to existing teams.
Datatype: Count (0 to 10).
Maximum imbalance the server will allow between teams' playercounts. Special Value: 0 = no automatic balancing.
Frequency reserved for spectators. This does not have to be within MaxFrequency limit.