Datatype: Hundredths of seconds (0 to 720000).
Interval between each periodic reward. Special Value: 0 = no periodic reward.
Datatype: Count (0 to 255).
Minimum player count in arena for server to send periodic rewards.
Datatype: Points (-500 to 1000).
Points given out to team members per flag owned. Special Values: Negative numbers cause the final reward to be multiplied by the arena's playercount. (So the rewards are higher per player in arena.)