Difference between revisions of "AntiWarp"

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Antiwarp is an ability in [[Subspace]]/[[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[Settings]]). Using antiwarp usually slows down your recharge rate, depending on the settings.
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Antiwarp is an ability in [[SubSpace]]/[[Continuum]] that prevents other users from warping when they are within a certain radius of you (the radius is determined by the [[settings]]). Using antiwarp usually slows down your recharge rate, depending on the settings.
  
 
The [[ELVL Format]] defines a [[ASSS_Region|region]] attribute that masks the effect of players with antiwarp enabled. So far only [[ASSS]] implements the standard region attributes.
 
The [[ELVL Format]] defines a [[ASSS_Region|region]] attribute that masks the effect of players with antiwarp enabled. So far only [[ASSS]] implements the standard region attributes.
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You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
 
You must be within radar range for antiwarp to work on someone due to the [[UDP Game Protocol|Game Protocol]] mechanics.
  
== Cost ==
 
 
<pre>Antiwarp      int        min: -32768  max: 32767
 
 
The cost in points to purchase this prize.
 
</pre>
 
 
== Prizeweight ==
 
 
<pre>Antiwarp      int        min: 0      max: 255
 
 
Likelyhood of an 'Antiwarp' prize appearing.
 
</pre>
 
 
[[Category: Settings]]
 
 
[[Category: Items]]
 
[[Category: Items]]

Latest revision as of 04:39, 12 March 2005

Antiwarp is an ability in SubSpace/Continuum that prevents other users from warping when they are within a certain radius of you (the radius is determined by the settings). Using antiwarp usually slows down your recharge rate, depending on the settings.

The ELVL Format defines a region attribute that masks the effect of players with antiwarp enabled. So far only ASSS implements the standard region attributes.

You must be within radar range for antiwarp to work on someone due to the Game Protocol mechanics.