Difference between revisions of "Tiles"

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m (reference to lvz mapobjects)
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*There can't be more than 1048576 tiles in a map
 
*There can't be more than 1048576 tiles in a map
 
*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
 
*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.
+
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and go to (1023, 1023) at the bottom right.
  
 
[[Category: Definitions]]
 
[[Category: Definitions]]

Revision as of 17:02, 12 January 2005

Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset so you are limited to 190 tiles with a unique appearance. However with LVZ map objects you can overcome this limit.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and go to (1023, 1023) at the bottom right.