Difference between revisions of "Directory Game Server Protocol"

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(major overhaul (someone want to add the bit about subgame using the ping packets every 4min or something? i forgot the specifics))
(Changed around a lot of wording throughout the document to be more easiler read.)
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[[Zone|Game Server's]] such as [[subgame2]] and [[ASSS]] register their prescence on [[Directory server|Directory Servers]]. This page describes the portion of the '''directory server protocol''' that game servers use.
 
[[Zone|Game Server's]] such as [[subgame2]] and [[ASSS]] register their prescence on [[Directory server|Directory Servers]]. This page describes the portion of the '''directory server protocol''' that game servers use.
  
This system relies on the UDP protocol, port 4991. Max length of the packet is only limited to the directory server software itself (so it varies from each application). However, the specific lengths of fields are pretty much final, the zone description should be the only length that varies.
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This system uses UDP packets, most commonly over port 4991. Maximum length of the packet is only limited to the directory server software itself, so it varies from each application. The specific lengths of most fields are static, with the zone description field being the only value that varies its length.
  
 
== Protocol ==
 
== Protocol ==
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</pre>
 
</pre>
  
== 32 byte reserved field (speculation) ==
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== Notes on Priit's dirserv ==
[[User:CypherJF|CypherJF]] has confirmed garbage in this field does not affect the directory server writen by [[PriitK]].
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Descriptions are recorded to the stats file with a max length of 490 bytes. The reserved field can be filled with any random data, as the directory server ignores this field completely.
 
 
However as of [[Catid|Catids]] Distributed Directory Server build 4, these 32 bytes must be zeroed. Catid has also stated that this field should be zeroed in a converstation with [[User:CypherJF|CypherJF]].
 
 
 
It is possible this field was intended for future protocol expansion by VIE.
 
 
 
== Notes on PriitK's dirserv ==
 
Descriptions are recorded to the stats file with a max length of 490 bytes.
 
  
 
== Notes on Catid's dirserv ==
 
== Notes on Catid's dirserv ==
The following are restrictions were found in Catid's directory server by CypherJF.
 
  
 
=== Validating the packet ===
 
=== Validating the packet ===
 
* The length of the packet must be greater than 95/0×5F bytes. Basically this means the description can be blank but must be null terminated.
 
* The length of the packet must be greater than 95/0×5F bytes. Basically this means the description can be blank but must be null terminated.
 
* The first 4 bytes (the IP field) must be zeroed.
 
* The first 4 bytes (the IP field) must be zeroed.
 +
* The reserved field must be zeroed.
 
* The name, password and description must be null terminated.
 
* The name, password and description must be null terminated.
 
* The "save scores" field must be either 0 or 1.
 
* The "save scores" field must be either 0 or 1.
  
 
=== Validating the zone name ===
 
=== Validating the zone name ===
* len(name) > 0.
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* Name must be at least one character long.
* No leading spaces.
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* First and last characters must cannot be a space.
* No more than 1 space in a row.
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* No more than one space in a row.
* Any character between ‘ ‘ and ‘~’.
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* Only ASCII characters between ‘ ‘ [0x20] and ‘~’ [0x7E], inclusive.
* No trailing spaces.
 
  
 
== See also ==
 
== See also ==
 
* [http://cypherjf.sscentral.com/articles/game-server-to-directory-server/ CypherJF's original document]
 
* [http://cypherjf.sscentral.com/articles/game-server-to-directory-server/ CypherJF's original document]
 
* [http://web.archive.org/web/*/http://www4.ncsu.edu/~rniyenga/subspace/old/dprotocol.html Hammuravi's page]
 
* [http://web.archive.org/web/*/http://www4.ncsu.edu/~rniyenga/subspace/old/dprotocol.html Hammuravi's page]
* ASSS Project: src/directory.c
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* [http://asss.yi.org/asss/ ASSS Source]: src/directory.c
 
* [[Directory Client Protocol]]
 
* [[Directory Client Protocol]]
  
 
[[Category: Protocol]]
 
[[Category: Protocol]]

Revision as of 14:54, 28 September 2006

Introduction

Game Server's such as subgame2 and ASSS register their prescence on Directory Servers. This page describes the portion of the directory server protocol that game servers use.

This system uses UDP packets, most commonly over port 4991. Maximum length of the packet is only limited to the directory server software itself, so it varies from each application. The specific lengths of most fields are static, with the zone description field being the only value that varies its length.

Protocol

g2d

register game server
offset size comment
0      4    ip (leave this set to 0?)
4      2    port
6      2    player count
8      2    saving scores? (boolean)
12     4    version (set this to 134)
14     32   zone name (null terminated)
46     16   password (null terminated)
62     32   reserved (suggested to set this to 0)
92     ?    description (must be null terminated)

Notes on Priit's dirserv

Descriptions are recorded to the stats file with a max length of 490 bytes. The reserved field can be filled with any random data, as the directory server ignores this field completely.

Notes on Catid's dirserv

Validating the packet

  • The length of the packet must be greater than 95/0×5F bytes. Basically this means the description can be blank but must be null terminated.
  • The first 4 bytes (the IP field) must be zeroed.
  • The reserved field must be zeroed.
  • The name, password and description must be null terminated.
  • The "save scores" field must be either 0 or 1.

Validating the zone name

  • Name must be at least one character long.
  • First and last characters must cannot be a space.
  • No more than one space in a row.
  • Only ASCII characters between ‘ ‘ [0x20] and ‘~’ [0x7E], inclusive.

See also