Difference between revisions of "Tiles"

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m (just mentioned there are 190 tiles available)
m (reference to lvz mapobjects)
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Tiles are what make up [[Maps|maps]] in [[Subspace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]] so you are limited to 190 tiles with a unique appearance.
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Tiles are what make up [[Maps|maps]] in [[Subspace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]] so you are limited to 190 tiles with a unique appearance. However with LVZ [[LVZ_Scripting#Map_Objects|map objects]] you can overcome this limit.
  
 
== Some facts ==
 
== Some facts ==

Revision as of 15:41, 12 January 2005

Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset so you are limited to 190 tiles with a unique appearance. However with LVZ map objects you can overcome this limit.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.