Difference between revisions of "Tiles"

From ASSS Wiki
Jump to: navigation, search
(removed some major digression that seemed to be more about Maps than Tiles)
m (added to category Definitions)
Line 5: Line 5:
 
*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
 
*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
 
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.
 
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.
 +
 +
[[Category: Definitions]]

Revision as of 09:27, 12 January 2005

Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.