Ball Friction
From ASSS Wiki
fireball()
{
ball.workfriction = 1000000;
}
// call this per tick
updateball()
{
if (ball.xspeed && ball.yspeed)
{
int workfriction = ball.workfriction / 1000;
ball.xspeed = ball.xspeed * workfriction / 1000;
ball.yspeed = ball.yspeed * workfriction / 1000;
ball.workfriction -= cfg_friction;
if (ball.workfriction < 0)
ball.workfriction = 0;
}
}