Ball Friction

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fireball()
{
   ball.frictiontimer = 1000000;
}

// call this per tick
updateball()
{
   if (ball.xspeed || ball.yspeed)
   {
      int workfriction = ball.frictiontimer / 1000;
      ball.xspeed = ball.xspeed * workfriction / 1000;
      ball.yspeed = ball.yspeed * workfriction / 1000;

      ball.frictiontimer -= cfg_friction;
      if (ball.frictiontimer < 0)
         ball.frictiontimer = 0;
   }
}