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  • To use a custom module you first need to install it, see [[Installing New Modules]]. [[:Category:Custom_Modules|List of Custom Modules and their Documentation]]
    309 bytes (49 words) - 10:30, 9 May 2005
  • Provided below is a list of custom modules and projects for ASSS which have been released for public use. Although sev For help on how to compile C modules, see [[Installing New Modules]] for more details.
    8 KB (1,123 words) - 20:20, 20 January 2011

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  • To use a custom module you first need to install it, see [[Installing New Modules]]. [[:Category:Custom_Modules|List of Custom Modules and their Documentation]]
    309 bytes (49 words) - 10:30, 9 May 2005
  • ...to code and want to learn the tools you have availible to you when writing modules. ...to write a module in C is to work from a template, as certain parts of all modules are identical. Here is a template that does nothing more than connect with
    21 KB (3,279 words) - 02:56, 5 March 2010
  • ...ing it easier for additional developers to fix bugs, add features, and add custom [[module]]s. It runs on both Linux and Windows, but runs better on Linux as
    837 bytes (128 words) - 03:20, 29 May 2011
  • The bread and butter of most custom modules. # so that it doesn't clash with other modules. per arena data works
    13 KB (2,176 words) - 19:33, 13 November 2008
  • ...utomating duels, provide "store" type systems, ship transporters and other custom actions. ...public those that have been feature a modular architecture which allows [[modules]] to be loaded for dynamic game play changes.
    933 bytes (145 words) - 19:09, 29 September 2007
  • ...for additional developers to fix [[Bugs]], add features, and add custom [[Modules]]. *Because modules are a direct part of the server, things like stats and points can be easily
    1 KB (254 words) - 04:26, 29 May 2011
  • == I want to put in more modules, how do I do this? == '''For C modules:'''
    1 KB (192 words) - 09:59, 20 January 2011
  • Because of module naming conflicts, all official Hyperspace related modules are prefixed with hs_. So, for example, a kill spree module becomes hs_spre //modules
    16 KB (2,330 words) - 13:41, 22 February 2008
  • Put moveto:moveto at the bottom of conf/modules.conf [[Category: Custom Modules]]
    358 bytes (58 words) - 03:53, 30 November 2005
  • Put spree:spree at the bottom of conf/modules.conf [Modules]
    2 KB (266 words) - 03:53, 30 November 2005
  • * Open-ended/flexible design by allowing modules to be loaded * Custom score reset interval for each zone
    2 KB (272 words) - 23:30, 4 February 2010
  • * Append race:race to /path/to/[ASSS]/conf/modules.conf [[Category: Custom Modules]]
    2 KB (272 words) - 14:11, 31 May 2005
  • ...the functionality of ASSS by learning to [[Writing Modules|write your own modules]]. Custom-written modules can easily replace plugins for [[bots]]. Advantages of modules over bots are:
    1 KB (184 words) - 19:44, 29 September 2007
  • # asss python modules # asss modules
    22 KB (3,020 words) - 19:06, 7 June 2010
  • ...u want to add more functionality to your server you can install new custom modules. Differences in server versions often mean something will break in a module == C modules ==
    7 KB (1,257 words) - 23:37, 10 July 2009
  • ...ular system similar to ASSS. There are interfaces which define actions for modules (such as "draw ship at 50,50"), and callbacks which signal when events occu ==Modules==
    17 KB (2,793 words) - 13:52, 20 March 2009
  • Provided below is a list of custom modules and projects for ASSS which have been released for public use. Although sev For help on how to compile C modules, see [[Installing New Modules]] for more details.
    8 KB (1,123 words) - 20:20, 20 January 2011
  • == My module works when I put it in modules.conf, but the zone crashes when I use ?insmod, why? == == When my module is in modules.conf, players can not enter the zone, or when I use ?insmod, players can no
    3 KB (454 words) - 04:09, 23 January 2011