Difference between revisions of "Ball Friction"
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Revision as of 11:50, 9 March 2008
fireball()
{
ball.workfriction = 1000000;
}
// call this per tick
updateball()
{
if (ball.xspeed && ball.yspeed)
{
int workfriction = ball.workfriction / 1000;
ball.xspeed = ball.xspeed * workfriction / 1000;
ball.yspeed = ball.yspeed * workfriction / 1000;
ball.workfriction--;
if (ball.workfriction < 0)
ball.workfriction = 0;
}
}