Difference between revisions of "Talk:LVL Format"

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(comment: any bit depth confirmed)
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Are you sure the tileset game be any bit depth? I was pretty convinced it could only be 8 bits. [[User:BaK|BaK]]
 
Are you sure the tileset game be any bit depth? I was pretty convinced it could only be 8 bits. [[User:BaK|BaK]]
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SSME can only handle 8bit because it uses some custom bitmap reader. However if you use stock bitmap API it wouldn't make any difference. There was even a tool released to swap out the tileset for another bmp (fx: 32bit) and I think some zones have tried to use it. --[[User:Smong|Smong]]

Revision as of 03:29, 12 January 2005

asss only wiki or all of ss dev? --smong
it's all interconnected now baby... :D since grel is working on ELVL_Format.. - cypherjf

Anything goes. The main page will be ASSS related, but might as well have everything SS has to offer. If someone wants to update this page with the link given below, all images are uploaded to: http://wiki.minegoboom.com/upload/images/ --Mine GO BOOM 19:01, Jan 11, 2005 (EST)

Think you can enable image uploads MGB? Pests

couldn't get image tag to work (want to align to right maybe) Smong

Ok, I enabled image uploading. Use the Upload page to upload the images yourself, so can use the actual image tags. --Mine GO BOOM

Thanks. Pests

Are you sure the tileset game be any bit depth? I was pretty convinced it could only be 8 bits. BaK

SSME can only handle 8bit because it uses some custom bitmap reader. However if you use stock bitmap API it wouldn't make any difference. There was even a tool released to swap out the tileset for another bmp (fx: 32bit) and I think some zones have tried to use it. --Smong