Difference between revisions of "Ball Friction"
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(initial page) |
m (fixed another code tidying typo (good job no one has seems to have seen this yet)) |
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| (3 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
fireball() | fireball() | ||
{ | { | ||
| − | ball. | + | ball.frictiontimer = 1000000; |
} | } | ||
| Line 8: | Line 8: | ||
updateball() | updateball() | ||
{ | { | ||
| − | if (ball.xspeed | + | if (ball.xspeed || ball.yspeed) |
{ | { | ||
| − | int workfriction = ball. | + | int workfriction = ball.frictiontimer / 1000; |
ball.xspeed = ball.xspeed * workfriction / 1000; | ball.xspeed = ball.xspeed * workfriction / 1000; | ||
ball.yspeed = ball.yspeed * workfriction / 1000; | ball.yspeed = ball.yspeed * workfriction / 1000; | ||
| − | ball. | + | ball.frictiontimer -= cfg_friction; |
| − | if (ball. | + | if (ball.frictiontimer < 0) |
| − | ball. | + | ball.frictiontimer = 0; |
} | } | ||
} | } | ||
</pre> | </pre> | ||
| + | |||
| + | [[Category:Game Intricacies]] | ||
Latest revision as of 08:17, 10 March 2008
fireball()
{
ball.frictiontimer = 1000000;
}
// call this per tick
updateball()
{
if (ball.xspeed || ball.yspeed)
{
int workfriction = ball.frictiontimer / 1000;
ball.xspeed = ball.xspeed * workfriction / 1000;
ball.yspeed = ball.yspeed * workfriction / 1000;
ball.frictiontimer -= cfg_friction;
if (ball.frictiontimer < 0)
ball.frictiontimer = 0;
}
}