Difference between revisions of "Client"
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Mine GO BOOM (talk | contribs) (Added protocol linkings to the list and reworded some things. Someone want to make the table look pretty?) |
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− | A client is any program that can connect to a server | + | A client is any program that can connect to a server. |
+ | |||
+ | There are a three major types of client-server connnections. Here is a list with clients on the left and servers on the right: | ||
+ | *game client/bot --> game server ([[UDP Game Protocol|Game Protocol]]) | ||
+ | *game server --> billing server ([[Billing Protocol]]) | ||
+ | *directory client/game client/game server --> directory server ([[Directory Client Protocol]]) | ||
+ | |||
+ | === Game client === | ||
+ | The official client is called [[SubSpace]], which has been replaced by a user-made clone called [[Continuum]]. Some other clients that have been released are [[Snrrrubspace]] and [http://rshl.org/bak/client.php Discretion]. | ||
+ | |||
+ | === Game server === | ||
+ | [[ASSS]] and [[subgame]] can both connect to a biller using the original billing protocol. ASSS also has the capability to connect to a user database that implement the [[TCP Billing Protocol]]. | ||
+ | |||
+ | === Directory client === | ||
+ | Game clients and servers implement their respective portion of the directory server protocol. | ||
+ | |||
+ | [[Category: Definitions]] |
Latest revision as of 15:05, 28 September 2006
A client is any program that can connect to a server.
There are a three major types of client-server connnections. Here is a list with clients on the left and servers on the right:
- game client/bot --> game server (Game Protocol)
- game server --> billing server (Billing Protocol)
- directory client/game client/game server --> directory server (Directory Client Protocol)
Game client
The official client is called SubSpace, which has been replaced by a user-made clone called Continuum. Some other clients that have been released are Snrrrubspace and Discretion.
Game server
ASSS and subgame can both connect to a biller using the original billing protocol. ASSS also has the capability to connect to a user database that implement the TCP Billing Protocol.
Directory client
Game clients and servers implement their respective portion of the directory server protocol.