User:Smong

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Revision as of 13:26, 18 January 2005 by Smong (talk | contribs) (changed a little)
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My website http://toktok.sscentral.com/ has some ASSS and MERVBot plugins with source code. There is also some other misc stuff related to SubSpace.


Programs written by Smong


Misc ASSS 'you should know this'

  • In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely.
  • When using amalloc() it will set the memory to all 0's for you.
  • When using per-arena/player data that is also all 0'd for you.
  • adkey and pdkey are often used as the arena data and player data keys respectively
  • Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword)
  • Functions with NamesLikeThis() are probably from an interface
  • All your base are belong to us
  • The ShipChange callback is broken, despite several requests for grel to fix it
  • game_timer/Misc:TimedGame is not fully supported yet (shh)
  • The default modules.conf doesn't have scoring:points_periodic, objects or messages
  • *arena has been changed to ?a, *log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>]
  • There is a glitch called lag coma where reliable packets get stuck (30+ players?)
  • Downloads do take longer than subgame (needs tweaking)
  • Autowarp/moveto does screw up your aim


Contact

  • MSN: mp564 at hotmail
  • ICQ: 123727323

some notes on soccer:capturepoints

capturepoints: positive
each goal starts with this many tokens
scoring a goal takes a token from the enemy goal and puts it in your goal
win by all enemies having 0 tokens
enemy has no tokens left: <team goal!> 'Enemy goal had no points to give.' <arena ?score>

capturepoints: negative
when you have this many tokens you win (soccer game over)
each goal starts with 0 tokens
scoring a goal gives you (team/freq) 1 token

capturepoints: non-zero
all modes except mode0: output from ?score sent to whole arena on goal
end of game message: (ding) 'Soccer game over.'

capturepoints: zero
just reward points given
?score does not work
game never ends

?score: mode0, mode3, mode4, mode5, mode6
SCORE: Team0:%d Team1:%d Team2:%d Team3:%d
SCORE: Warbirds:%d Javelins:%d Spiders:%d Leviathans:%d

?score: mode1, mode2
SCORE: Evens:%d Odds:%d
SCORE: Warbirds:%d Javelins:%d

special case: mode0
just reward points given
no tokens lost or gained
game never ends

special case: mode1, mode2
freq's are odds/evens, so spider = warbird etc.