Difference between revisions of "TCP Billing FAQ"

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(added two new questions, deleted old unanswered question)
(Are there any TCP billers available for public download?)
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* Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php.
 
* Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php.
 
* [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]] is available at http://playsubspace.com.
 
* [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]] is available at http://playsubspace.com.
 
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* [[UBill]] written by [http://braddavis.info BDwinsAlt] is available at http://braddavis.info/UBill.zip
 
[[Category: FAQ]]
 
[[Category: FAQ]]
 
[[Category: Protocol]]
 
[[Category: Protocol]]

Revision as of 13:38, 6 August 2007

What's so special about TCP billers?

TCP billers use a new simpler protocol compared to the original UDP billers.

Can I use subgame with a TCP biller?

No, currently only ASSS can connect to a TCP biller. It is possible to use proxy to convert between the UDP and TCP protocols to allow subgame.

Why is there no ability for the billing server to shutdown/restart a server?

The ability of the billing servers to shutdown a zone server is a relic from the old system. The biller is no longer an administrative and control server, but simply a validation system used to control passwords for player names and bans.

Are there any TCP billers available for public download?

Yes, but only unfinished ones.