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  • [Mine] These settings determine how subgame treats mines. [[Category: Settings]]
    299 bytes (37 words) - 23:55, 27 February 2005
  • [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or The two above settings are lowered by this amount for spectators. (That is, spectators are allowed
    954 bytes (133 words) - 16:41, 14 May 2005
  • [Prize] These settings determine how subgame treats prizes (greens). ...s/soccer-balls will generate. (See below.) Setting this below 8 will crash subgame.
    2 KB (272 words) - 03:53, 30 November 2005
  • ...prize, a lower a lesser chance. '''Warning:''' If you set these all to 0, subgame will crash when it tries to generate a prize. [[Category: Settings]]
    2 KB (254 words) - 00:19, 26 February 2005
  • [Routing] These settings affect subgame's management of specific packets. Enables/Disables following 4 settings.
    2 KB (241 words) - 03:53, 30 November 2005
  • [Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages. [[Category: Settings]]
    1 KB (179 words) - 21:43, 1 March 2005
  • These settings determine how a soccer game is played in an arena. Soccer can be disabled b ...ll carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb.
    3 KB (434 words) - 15:30, 23 March 2005
  • [Team] These settings configure subgame's frequency management. [[Category: Settings]]
    903 bytes (110 words) - 22:23, 1 March 2005
  • ...ngs determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. [[Category: Settings]]
    657 bytes (84 words) - 11:52, 27 May 2005
  • ...ies of each of the eight ships. These go in an arena's .[[cfg file]] for [[subgame]] and in [[arena.conf]] for [[ASSS]]. Ship names themselves can be changed [[Category: Settings]]
    11 KB (1,495 words) - 21:40, 27 June 2008
  • [Spectator] These settings determine how subgame treats spectators. [[Category: Settings]]
    520 bytes (66 words) - 19:47, 30 May 2005
  • ...this kinda a pointless page? I mean, all this information is in [[Complete Settings]] and is dispersed in greater detail in each section's page. --[[User:Cyan~ ...rent things. Theres a section in the template.sss named "All" and Complete Settings has EVERY section, including this "All" section.
    2 KB (381 words) - 20:23, 21 March 2005
  • ...e flag timer will be reset. To configure the behavior of flags, see [[Flag Settings]]. ...s in subgame, see [[Periodic Settings]]. [[Zone|Zones]] that use turf flag settings include [[Trench Wars]] and [[Death Star Battle]]. Turf is also sometimes u
    2 KB (316 words) - 19:23, 29 September 2007
  • ...oderator]], [[Moderator]], [[BanG]], arena owner and player commands for [[subgame]] and [[subbill]]. Most commands are case-insensitive. If a command is pref ; *VERSION: Tells what subgame version is running ''(version 1.34.6 or higher)''
    18 KB (2,835 words) - 12:49, 11 November 2007
  • ...e properties of [[bullet]]s fired by a ship's guns both for [[ASSS]] and [[Subgame]]. [[Category:Settings]]
    678 bytes (87 words) - 11:05, 28 July 2005
  • The server sends most settings to its clients through the following structures. Each client is sent this 1428-byte structure with the settings for its current arena. Note that it contains the ship and prizeweight struc
    19 KB (1,641 words) - 22:58, 12 September 2005
  • ...isrupt gameplay, both [[Subgame]] and [[ASSS]] have configurable [[Latency Settings]].
    3 KB (437 words) - 17:55, 29 July 2005
  • ...Cygwin, and hopefully more systems. The design is much more flexible than subgame: everything is based on the idea of a module, which is just a small piece o ...corder and playback system, freq ownership, "public arenas" with different settings, player-to-player file transfers, and a command that writes messages in bri
    13 KB (2,284 words) - 13:24, 2 April 2005
  • ...beys some settings in the [Flag] section. The other modules also have some settings. It is a good idea to seperate out the flag settings from the other arena settings. This can be done with '#include' as shown in this arena.conf:
    2 KB (296 words) - 03:54, 30 November 2005
  • ...hough an unauthorized player will still technically be logged in as staff, subgame will reject (and display a warning about) any attempted commands usage. [[Category:Subgame]]
    1 KB (192 words) - 03:53, 30 November 2005

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