Difference between revisions of "Physics"

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(added bounce factor, ss tick, x per tick formulas.)
m (Style Changes, sorted)
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Subspace works on its own special unit scales. This is a collection of observed units and other special physics that Subspace uses.
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[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
  
 
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'''Ticks''': 1/100th of a second, i.e. 0.01s or 10ms.
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'''BounceFactor''': SpeedAfter = SpeedBefore * (16 / BounceFactor)
  
'''Speed''': pixels traveled in 10 seconds.
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'''Rotation''': 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
  
pixels per tick = speed_setting / 1000
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: In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
  
'''Rotation''': 90° rotation in 1/100th of a second. ''IE: Set rotation to 400, can do a full rotation of 360° in one second.''
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: degrees per tick = rotation_setting / 1000
  
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
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'''Speed''': pixels traveled in 10 seconds.
  
degrees per tick = rotation_setting / 1000
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: pixels per tick = speed_setting / 1000
  
'''BounceFactor''': SpeedAfter = SpeedBefore * (16 / BounceFactor)
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'''Tick''': 1/100th of a second, ''i.e. 0.01s or 10ms.''

Revision as of 10:34, 24 March 2005

SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


BounceFactor: SpeedAfter = SpeedBefore * (16 / BounceFactor)

Rotation: 90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.

In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000

Speed: pixels traveled in 10 seconds.

pixels per tick = speed_setting / 1000

Tick: 1/100th of a second, i.e. 0.01s or 10ms.