Difference between revisions of "Animation"

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Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ Files]] can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).
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Animations in [[Continuum]] are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in [[LVZ]] files can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).
  
 
[[Category: Definitions]]
 
[[Category: Definitions]]

Revision as of 19:50, 24 May 2005

Animations in Continuum are regular image files, with each frame put right next to each other. Arbitrary animations, such as those found in LVZ files can be any number of tiles wide or high. So you could make a 10 frame animation be 2x5 or 5x2 and they would both work identically. Notice this means that if an image appears to be 1000 pixels by 200 pixels, it could actually be a 200x200 animation with 5 tiles, or a 100x200 animation with 10 tiles. Built in animations, such as the repel animation, or soccer goal animation, have a set number of x and y tiles that they must be to animate properly (but not a set size).