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- [Spawn] Use these settings to customize team spawns. It is safe to leave them blan [Spawn]885 bytes (142 words) - 16:29, 7 October 2006
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- | SaveSpawnScore||If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .sc ! <div>Spawn</div> [Continuum .38]35 KB (5,499 words) - 16:19, 30 December 2006
- older subgame versions, where spawn scores were always saved to .scr file and New cfg variables: Spawn:Team0-X, Spawn:Team0-Y, Spawn:Team0-Radius - allows24 KB (3,539 words) - 07:38, 10 February 2007
- ...picked up in a Green (a floating prize box), bought, or randomly given at spawn.696 bytes (98 words) - 18:24, 14 May 2005
- Now we declare a variable in '''spawn.h''' for the radius that defines the "center" of the map. For simplicity's Now let's put the actual checking in '''spawn.cpp''' under EVENT_PlayerMove. This way, every time a player moves, the bot19 KB (2,690 words) - 10:12, 28 July 2005
- Whether flags dropped from a safe zone spawn in the center, as opposed to near the safe zone player. How far from the spawn center that new flags spawn.7 KB (993 words) - 02:53, 30 November 2005
- Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.6 KB (895 words) - 23:58, 20 December 2006
- [Spawn] Use these settings to customize team spawns. It is safe to leave them blan [Spawn]885 bytes (142 words) - 16:29, 7 October 2006
- [[Repel]]s given to ships when they spawn. [[Burst]]s given to ships when they spawn.11 KB (1,495 words) - 20:40, 27 June 2008
- ...orial.rar DLL-plugin Tutorial] and unzip Tutorial.zip (containing spawn.h, spawn.cpp, and command.cpp) into a "tutorial" subfolder of that new fol * spawn.h = declare/initialize globals28 KB (4,189 words) - 04:38, 3 August 2009
- ...ve for a team is to own all the flags. The server will originally randomly spawn all the flags neutral, and players can pick up the flags. When the flag tim2 KB (316 words) - 18:23, 29 September 2007
- #''Special:'' New subarenas will just use spawn.cfg (that is, a new CFG must be placed in the server directory manually to13 KB (1,885 words) - 14:48, 24 February 2010
- *[[Spawn Settings]]1 KB (143 words) - 22:22, 1 February 2011
- # spawn cfg # spawn.cfg22 KB (3,020 words) - 18:06, 7 June 2010
- === Prize:MinimumVirtual or Why do my flags and balls spawn differently? === Flags and balls now have their own spawn settings:4 KB (688 words) - 13:57, 14 July 2009
- ...ry not to put a number on the end. the reason for this is because asss can spawn many arenas of the same type, just like there can be many pubs. for example4 KB (685 words) - 13:23, 4 October 2006