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- [Routing] These settings affect subgame's management of specific packets. Enables/Disables following 4 settings.2 KB (241 words) - 03:53, 30 November 2005
- [Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages. [[Category: Settings]]1 KB (179 words) - 21:43, 1 March 2005
- These settings determine how a soccer game is played in an arena. Soccer can be disabled b ...ll carrier can fire bombs. If a ball carrier tries to fire a bomb and this settings disabled, the ball will be released before the bomb.3 KB (434 words) - 15:30, 23 March 2005
- [Team] These settings configure subgame's frequency management. [[Category: Settings]]903 bytes (110 words) - 22:23, 1 March 2005
- ...ngs determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. [[Category: Settings]]657 bytes (84 words) - 11:52, 27 May 2005
- ...ies of each of the eight ships. These go in an arena's .[[cfg file]] for [[subgame]] and in [[arena.conf]] for [[ASSS]]. Ship names themselves can be changed [[Category: Settings]]11 KB (1,495 words) - 21:40, 27 June 2008
- [Spectator] These settings determine how subgame treats spectators. [[Category: Settings]]520 bytes (66 words) - 19:47, 30 May 2005
- ...e flag timer will be reset. To configure the behavior of flags, see [[Flag Settings]]. ...s in subgame, see [[Periodic Settings]]. [[Zone|Zones]] that use turf flag settings include [[Trench Wars]] and [[Death Star Battle]]. Turf is also sometimes u2 KB (316 words) - 19:23, 29 September 2007
- ...oderator]], [[Moderator]], [[BanG]], arena owner and player commands for [[subgame]] and [[subbill]]. Most commands are case-insensitive. If a command is pref ; *VERSION: Tells what subgame version is running ''(version 1.34.6 or higher)''18 KB (2,835 words) - 12:49, 11 November 2007
- ...e properties of [[bullet]]s fired by a ship's guns both for [[ASSS]] and [[Subgame]]. [[Category:Settings]]678 bytes (87 words) - 11:05, 28 July 2005
- The server sends most settings to its clients through the following structures. Each client is sent this 1428-byte structure with the settings for its current arena. Note that it contains the ship and prizeweight struc19 KB (1,641 words) - 22:58, 12 September 2005
- ...isrupt gameplay, both [[Subgame]] and [[ASSS]] have configurable [[Latency Settings]].3 KB (437 words) - 17:55, 29 July 2005
- ...beys some settings in the [Flag] section. The other modules also have some settings. It is a good idea to seperate out the flag settings from the other arena settings. This can be done with '#include' as shown in this arena.conf:2 KB (296 words) - 03:54, 30 November 2005
- ...hough an unauthorized player will still technically be logged in as staff, subgame will reject (and display a warning about) any attempted commands usage. [[Category:Subgame]]1 KB (192 words) - 03:53, 30 November 2005
- ...r [[subgame]] that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the These settings configure custom arenas. (I think?)13 KB (1,885 words) - 15:48, 24 February 2010
- ...ttings that will be read by the application when it first starts up. These settings are represented by "keys" and "values" and are organized into "sections" li With [[subgame]], the main INI file you'll be dealing with is [[server.ini]]. However, eac857 bytes (139 words) - 20:15, 29 September 2007
- [[Subgame]] stores all the settings for an arena in a .cfg file, with the filename matching the arena name. It stores the following settings:1 KB (143 words) - 23:22, 1 February 2011
- .... This is the equivalent of FlagMode 1 for [[subgame]]. It uses the [[Flag Settings]].271 bytes (43 words) - 09:54, 20 January 2011
- ...nf/svs/svs.conf using the #include directive. It is asss's equivalent of [[subgame]]'s [[server.cfg]]. [[Category: Settings]]315 bytes (47 words) - 18:29, 29 September 2007
- # soccer settings # asss subgame22 KB (3,020 words) - 19:06, 7 June 2010