Difference between revisions of "Decoy"
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− | A Decoy is an item in [[Continuum]] that drops another ship on top of yours that looks identical on other people's screens. The ships turns the reverse directions of your ship (you turn left, it will turn right) and does not move even if you do. This is meant to be used as a confusing distraction for opponents. The decoy is only one [[Pixels | pixel ]] big, so it can often go in places where a regular ship can not. Decoys are removed from the map when the player who fired it enters a [[Safe Zones | Safe Zone]]. | + | A Decoy is an item in [[Continuum]] that drops another ship on top of yours that looks identical on other people's screens. The ships turns the reverse directions of your ship (you turn left, it will turn right) and does not move even if you do. This is meant to be used as a confusing distraction for opponents. The decoy is only one [[Pixels | pixel]] big, so it can often go in places where a regular ship can not. Decoys are removed from the map when the player who fired it enters a [[Safe Zones | Safe Zone]]. |
Revision as of 12:27, 15 January 2005
A Decoy is an item in Continuum that drops another ship on top of yours that looks identical on other people's screens. The ships turns the reverse directions of your ship (you turn left, it will turn right) and does not move even if you do. This is meant to be used as a confusing distraction for opponents. The decoy is only one pixel big, so it can often go in places where a regular ship can not. Decoys are removed from the map when the player who fired it enters a Safe Zone.