Difference between revisions of "Talk:LVL Format"
m (question) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
Thanks. [[User:Pests|Pests]] | Thanks. [[User:Pests|Pests]] | ||
+ | |||
+ | Are you sure the tileset game be any bit depth? I was pretty convinced it could only be 8 bits. [[User:BaK|BaK]] | ||
+ | |||
+ | SSME can only handle 8bit because it uses some custom bitmap reader. However if you use stock bitmap API it wouldn't make any difference. There was even a tool released to swap out the tileset for another bmp (fx: 32bit) and I think some zones have tried to use it. --[[User:Smong|Smong]] | ||
+ | |||
+ | [[User:Smong|Smong]]: What is the reason behind removing the Map category from this page? The other map formats are in Map. |
Latest revision as of 03:42, 13 January 2005
asss only wiki or all of ss dev? --smong
it's all interconnected now baby... :D since grel is working on ELVL_Format.. - cypherjf
Anything goes. The main page will be ASSS related, but might as well have everything SS has to offer. If someone wants to update this page with the link given below, all images are uploaded to: http://wiki.minegoboom.com/upload/images/ --Mine GO BOOM 19:01, Jan 11, 2005 (EST)
Think you can enable image uploads MGB? Pests
couldn't get image tag to work (want to align to right maybe) Smong
Ok, I enabled image uploading. Use the Upload page to upload the images yourself, so can use the actual image tags. --Mine GO BOOM
Thanks. Pests
Are you sure the tileset game be any bit depth? I was pretty convinced it could only be 8 bits. BaK
SSME can only handle 8bit because it uses some custom bitmap reader. However if you use stock bitmap API it wouldn't make any difference. There was even a tool released to swap out the tileset for another bmp (fx: 32bit) and I think some zones have tried to use it. --Smong
Smong: What is the reason behind removing the Map category from this page? The other map formats are in Map.