Difference between revisions of "Kill Settings"

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m (Pasted flag settings here on accident.)
m (Reverted edit of Zc321, changed back to last version by Smong)
 
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=== MaxBonus ===
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[Kill] Configures kill rewards and bounties in an arena.
Let's ignore these for now. Or let's not. :) This is if you have flags, can add more points per a kill. Founded by MGB
 
  
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== Subgame and ASSS settings ==
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The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]].
  
=== MaxPenalty ===  
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=== BountyIncreaseForKill ===
Let's ignore these for now. Or let's not. :) This is if you have flags, can take away points per a kill. Founded by MGB
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''Datatype:'' Points.
  
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Points added to players bounty each time he kills an opponent.
  
=== RewardBase ===
 
Let's ignore these for now. Or let's not. :) This is shown added to a person's bty, but isn't added from points for a kill. Founded by MGB
 
  
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=== EnterDelay ===
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''Datatype:'' Hundredths of seconds.
  
=== BountyIncreaseForKill ===
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Delay before a killed player re-enters game (respawns). ''Special value:'' 0 = player respawns at same location after a very short delay.
Number of points added to players bounty each time he kills an opponent.
 
  
  
=== EnterDelay ===  
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=== FixedKillReward ===
How long after a player dies before he can re-enter the game.
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''Datatype:'' Points.
  
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The amount of points to award for a kill. If this is -1 then it will use then killed player's bounty as the reward.
  
=== KillPointsPerFlag ===  
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=== JackpotBountyPercent ===
Number of bonus points given to a player based on the number of flags his team has (as is done in Turf zone now)
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''Datatype:'' Tenths of a percent (1000 = 100%, 2000 = 200%).
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Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.
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=== MaxBonus ===
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''Datatype:'' Points.
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This is if you have flags, can add more points per a kill. (Founded by MGB.)
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=== MaxPenalty ===
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''Datatype:'' Points.
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This is if you have flags, can take away points per a kill. (Founded by MGB.)
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=== RewardBase ===
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''Datatype:'' Points.
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This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.)
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== Subgame-only Settings ==
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The following settings are only supported by Subgame.
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=== KillPointsPerFlag ===
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''Datatype:'' Points.
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Bonus kill points given to a player per flag his team owns.
  
  
 
=== KillPointsMinimumBounty ===  
 
=== KillPointsMinimumBounty ===  
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''Datatype:'' Points.
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Bounty of target must be over this value to get any KillPointsPerFlag bonus points.
 
Bounty of target must be over this value to get any KillPointsPerFlag bonus points.
  
  
 
=== DebtKills ===  
 
=== DebtKills ===  
Number of kills a player must get after dying or resetting-ship before he starts getting points for kills. (0 = Normal)
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''Datatype:'' Count.
  
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Number of kills a player must get after dying or changing ship before he starts getting points for kills.
  
=== NoRewardKillDelay ===
 
If you kill the same guy twice within this amount of time, you get no points for the second kill. (in hundredths of a second)
 
  
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=== NoRewardKillDelay ===
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''Datatype:'' Hundredths of seconds.
  
=== BountyRewardPercent ===
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A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas.
Percentage of your own bounty added to your reward when you kill somebody else.
 
  
  
=== FixedKillReward ===  
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=== BountyRewardPercent ===
Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)
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''Datatype:'' Tenths of a percent.
  
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Percentage of your own bounty added to your kill rewards.
  
=== JackpotBountyPercent ===
 
Percentage of kill value added to Jackpot 0=No Jackpot Game 1000=100% 2000=200%
 
  
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== ASSS-only settings ==
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The following settings are only supported by ASSS. See also [[Misc Settings#TeamKillPoints|Misc:TeamKillPoints]].
  
<h2>King</h2>
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=== FlagMinimumBounty ===
=== DeathCount ===  
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''Datatype:'' Points (default: 0).
Number of deaths a player is allowed until his crown is removed
 
  
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The minimum bounty the killing player must have to get any bonus kill points for flags transferred, carried or owned.
  
=== ExpireTime ===
 
Initial time given to each player at beginning of 'King of the Hill' round
 
  
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=== PointsPerCarriedFlag ===
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''Datatype:'' Points.
  
=== RewardFactor ===
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The number of extra points to give for each flag the killing player is carrying. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.
Number of points given to winner of 'King of the Hill' round (uses FlagReward formula)
 
  
  
=== NonCrownAdjustTime ===  
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=== PointsPerKilledFlag ===
Amount of time added for killing a player without a crown
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''Datatype:'' Points.
  
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The number of extra points to give for each flag a killed player was carrying. Note that the flags don't actually have to be transferred to the killer to be counted here.
  
=== NonCrownMinimumBounty ===
 
Minimum amount of bounty a player must have in order to receive the extra time.
 
  
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=== PointsPerTeamFlag ===
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''Datatype:'' Points.
  
=== CrownRecoverKills ===
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The number of extra points to give for each flag owned by the killing team. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.
Number of crown kills a non-crown player must get in order to get their crown back.
 
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 03:53, 30 November 2005

[Kill] Configures kill rewards and bounties in an arena.

Subgame and ASSS settings

The following settings are supported both in Subgame and ASSS's arena.conf.

BountyIncreaseForKill

Datatype: Points.

Points added to players bounty each time he kills an opponent.


EnterDelay

Datatype: Hundredths of seconds.

Delay before a killed player re-enters game (respawns). Special value: 0 = player respawns at same location after a very short delay.


FixedKillReward

Datatype: Points.

The amount of points to award for a kill. If this is -1 then it will use then killed player's bounty as the reward.

JackpotBountyPercent

Datatype: Tenths of a percent (1000 = 100%, 2000 = 200%).

Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.


MaxBonus

Datatype: Points.

This is if you have flags, can add more points per a kill. (Founded by MGB.)


MaxPenalty

Datatype: Points.

This is if you have flags, can take away points per a kill. (Founded by MGB.)


RewardBase

Datatype: Points.

This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.)


Subgame-only Settings

The following settings are only supported by Subgame.

KillPointsPerFlag

Datatype: Points.

Bonus kill points given to a player per flag his team owns.


KillPointsMinimumBounty

Datatype: Points.

Bounty of target must be over this value to get any KillPointsPerFlag bonus points.


DebtKills

Datatype: Count.

Number of kills a player must get after dying or changing ship before he starts getting points for kills.


NoRewardKillDelay

Datatype: Hundredths of seconds.

A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas.


BountyRewardPercent

Datatype: Tenths of a percent.

Percentage of your own bounty added to your kill rewards.


ASSS-only settings

The following settings are only supported by ASSS. See also Misc:TeamKillPoints.

FlagMinimumBounty

Datatype: Points (default: 0).

The minimum bounty the killing player must have to get any bonus kill points for flags transferred, carried or owned.


PointsPerCarriedFlag

Datatype: Points.

The number of extra points to give for each flag the killing player is carrying. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.


PointsPerKilledFlag

Datatype: Points.

The number of extra points to give for each flag a killed player was carrying. Note that the flags don't actually have to be transferred to the killer to be counted here.


PointsPerTeamFlag

Datatype: Points.

The number of extra points to give for each flag owned by the killing team. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.