Tiles
From ASSS Wiki
Tiles are what make up Maps in Continuum. In any current map, there are 1024 tiles across, and 1024 tiles down, making a total of 1048576 tiles in any Continuum Map. If each tile were either a tile or an empty space that would give us <math>2^1048578</math> different possible maps in Continuum. Each tile is made up of 16 Pixels. The tiles are numbered from the upper left corner of the map, through the lower right, from (0,0) to (1023, 1023). This makes the center of map files in Continuum, as well as maps in use at (512, 512). You can find out what a tile's number is in the game using "*warpto <x> <y>" where x and y are the coords of the tile you're warping to. You can also use a map editor like SSME, CLE or Continuum Level / Ini Tool.