Talk:Tiles

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Revision as of 14:39, 12 January 2005 by Smong (talk | contribs) (response)
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might mention that with LVZ Scripting you can essentially have as many tiles as you want

Smong: I already have LVZ_Scripting#Map_Objects, it's in the first paragraph even.

or creating the effect of having more tiles

But I will make a note on this page too, I think that's what you meant.