Physics
From ASSS Wiki
SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
BounceFactor: SpeedAfter = SpeedBefore * (16 / BounceFactor)
Rotation: 90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
- In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
- degrees per tick = rotation_setting / 1000
Speed: pixels traveled in 10 seconds.
- pixels per tick = speed_setting / 1000
Tick: 1/100th of a second, i.e. 0.01s or 10ms.