Tiles

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Revision as of 14:41, 12 January 2005 by Smong (talk | contribs) (reference to lvz mapobjects)
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Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset so you are limited to 190 tiles with a unique appearance. However with LVZ map objects you can overcome this limit.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.