LVL Format

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Revision as of 19:10, 11 January 2005 by Smong (talk | contribs) (added images)
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asss only wiki or all of ss dev? --smong
it's all interconnected now baby... :D since grel is working on ELVL_Format.. - cypherjf

Anything goes. The main page will be ASSS related, but might as well have everything SS has to offer. If someone wants to update this page with the link given below, all images are uploaded to: http://wiki.minegoboom.com/upload/images/ --Mine GO BOOM 19:01, Jan 11, 2005 (EST)

Think you can enable image uploads MGB? Pests

couldn't get image tag to work (want to align to right maybe) Smong


See http://www4.ncsu.edu/~rniyenga/subspace/old/lvlformat.html

Basically it is a bitmap with tile data appended to it. Each tile is represented in this format: (little endian)

struct
{
	unsigned long x : 12;
	unsigned long y : 12;
	unsigned long tile : 8;
};

The x and y must not exceed 1023. The tileset can be any bit depth, but history puts it at 8bit since the original Subspace uses an 8bit palette.

Tileset

This is a bitmap image 304x160 pixels, making each tile is 16x16 pixels.

http://wiki.minegoboom.com/upload/images/tileset.jpg

Stamps

These are special animated tiles. The most popular map editor SSME calls them stamps.

http://wiki.minegoboom.com/upload/images/rocka.jpg A small asteroid.

http://wiki.minegoboom.com/upload/images/rockb.jpg A large asteroid (2x2 tiles).

http://wiki.minegoboom.com/upload/images/station.jpg A space station (6x6 tiles).

http://wiki.minegoboom.com/upload/images/wormhole.jpg A worm hole (5x5 tiles).