Difference between revisions of "Hyperspace"
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=== TWCore & AreaBot === | === TWCore & AreaBot === | ||
− | As part of the SSI hosting package, Hyperspace developers were given access to the [[TWCore]] bot system (at the time, it was not public access). | + | As part of the SSI hosting package, Hyperspace developers were given access to the [[TWCore]] bot system (at the time, it was not public access). Everything was great for a while with small populations, but changes were needed to support the growing population. Initially, all kills gave 50 'HS Bucks'. This was changed to an earnings formula by [[User:D1st0rt|D1st0rt]] which was roughly 1+(killed bty / killer bty) * 50. Eventually, as winnings increased, all accounts were reset and prices were raised significantly. As the population in a single arena approached 30, the strain on the AreaBot became too great and it would cease to function. The ?help command was flooded with "FIX THE BOT NOW N00B STAFFS!!!" while available mods scrambled to kill the existing bot and spawn another from the hub. Over time, it got so bad that the hub itself died and had to be manually restarted by 1stStrike. This is considered the "Dark Age" of Hyperspace for the moderating team. In response to the situation, Dr Brain began working on a new system for the then unheard of and highly experimental [[ASSS]] server. The zone took a leave of absence for a few months before re-emerging as SSCX-A. |
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Revision as of 21:25, 13 January 2005
SSCX-A Hyperspace was one of the first zones to adopt ASSS.
Contents
Gameplay
Staff
Sysops and Smods |
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Dr Brain | Picano | Nerusai |
Moderators |
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D1st0rt | Coenny | Quigybobo | Bomook |
Wargh | FunkmastaD | nikegurl | Lanvalk |
History
Event Horizon
Hyperspace started life as a LAN zone played by a small group of friends, Dr Brain among them. They eventually decided to put it online to try and get more players in it. Having something of a scientific bent, they decided to name it Event Horizon after the point of no return surrounding black holes. The zone, once online never took off. It was briefly hosted on Can-Link before the hosting service imploded. After considering that the zone had only reached a maximum population of 4 players, the zone was abandoned and the group persued more rewarding games such as Infantry and Starcraft.
Dog Fight
Months later, Dr Brain revived the zone under the name Dog Fight with a new map. Again, nothing happened with the zone and it was closed.
Jeff's Zone
In order to experiment with Subgame2 Dr Brain again hosted Dog Fight under the new name Jeff's Stupid Zone. After some days of fiddling, Dr Brain finally figured out how to make Hypertunnels work. He remade the map and added some Hypertunnels around the very edge of the map. The zone's population doubled to a whole 6 players at peak times. Encouraged by this incredible population boost, more hypertunnels were added and the zone was renamed to Jeff's Zone.
Hosting, at last
Ever since the collapse of Can-Link, the zone had been hosted by Dr Brain on his cable connection. This lead to occasional downtime because of computer crashes and also to more lag than was preferable. SSDZ offered its services and the zone was moved.
Hyperspace
Dr Brain felt, now that the zone was picking up, that the name Jeff's Zone was no longer good enough. So, he started asking the player population about new name ideas. Someone suggested the name Hyperspeed and everyone agreed that it was a great name. Somehow, Dr Brain forgot the exact details of the name and changed the name to Hyperspace. Only later did he realize that everyone had agreed to Hyperspeed, but by then, it was too late to change.
Project 0
This zone was created mainly for graphics testing but later on became "known" for a small heavily bot maintained arena called Warp2 (warpto joke). Many colorful graphics and anime girls (specifically catgirls) were featured here.
Average population was around eight and at max 14, not counting 6 bots (only 1 full time).
SSXH
The intermittent failures of SSDZ lead Dr Brain and picano2.0 to search for new hosting. SSXH under Delta_5 agreed to host the zone and a long period of properity for Hyperspace started.
SSND/SSDX
Eventually, SSXH decided to close down. A new host was needed and the SSDX network accepted Hyperspace. After a merger between SSDX and SSN, and several moves between servers on the SSN network, Hyperspace eventually settled down. Unfortuantly, the peace was not to last. Within weeks of quieting down, SSN closed down for no obvious reason.
SSI
Due to the collapse of SSN, Hyperspace was again hostless and had to be hosted by Dr Brain's less-than-perfect connection. Eventually, hosting was secured from SSI (run by 1stStrike and Argyle). Again, the zone flourished.
TWCore & AreaBot
As part of the SSI hosting package, Hyperspace developers were given access to the TWCore bot system (at the time, it was not public access). Everything was great for a while with small populations, but changes were needed to support the growing population. Initially, all kills gave 50 'HS Bucks'. This was changed to an earnings formula by D1st0rt which was roughly 1+(killed bty / killer bty) * 50. Eventually, as winnings increased, all accounts were reset and prices were raised significantly. As the population in a single arena approached 30, the strain on the AreaBot became too great and it would cease to function. The ?help command was flooded with "FIX THE BOT NOW N00B STAFFS!!!" while available mods scrambled to kill the existing bot and spawn another from the hub. Over time, it got so bad that the hub itself died and had to be manually restarted by 1stStrike. This is considered the "Dark Age" of Hyperspace for the moderating team. In response to the situation, Dr Brain began working on a new system for the then unheard of and highly experimental ASSS server. The zone took a leave of absence for a few months before re-emerging as SSCX-A.
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