Game Protocol FAQ: Difference between revisions
From ASSS Wiki
Jump to navigationJump to search
m Added to protocol category |
2 more q's with a's. why dup pos pkts and lvz with ss/vie. |
||
| Line 5: | Line 5: | ||
== Why do I get disconnected for no data? == | == Why do I get disconnected for no data? == | ||
Once you have entered an arena you must send position packets regularly to stay connected. | Once you have entered an arena you must send position packets regularly to stay connected. | ||
== Why do I sometimes get two position packets with the same timestamp? == | |||
Chances are you got two 0x05 weapon packets or one 0x05 weapon and a 0x28 position. It is possible to fire a weapon right after the client has just sent a position. | |||
== Can I get LVZ by using the VIE protocol? == | |||
Yes, but you can either get all the LVZ, or none. You do not have a choice when it comes to optional LVZ. This currently only works on [[ASSS]]. See [[UDP Game Protocol|Game Protocol's]] login packet. | |||
[[Category: FAQ]] | [[Category: FAQ]] | ||
[[Category: Protocol]] | [[Category: Protocol]] | ||
Revision as of 01:10, 13 January 2005
How are the news.txt and map checksums computed?
They both use a CRC32 algorithm. The popular zlib library has these functions.
Why do I get disconnected for no data?
Once you have entered an arena you must send position packets regularly to stay connected.
Why do I sometimes get two position packets with the same timestamp?
Chances are you got two 0x05 weapon packets or one 0x05 weapon and a 0x28 position. It is possible to fire a weapon right after the client has just sent a position.
Can I get LVZ by using the VIE protocol?
Yes, but you can either get all the LVZ, or none. You do not have a choice when it comes to optional LVZ. This currently only works on ASSS. See Game Protocol's login packet.