Game Protocol FAQ: Difference between revisions

From ASSS Wiki
Jump to navigationJump to search
m Added to protocol category
2 more q's with a's. why dup pos pkts and lvz with ss/vie.
Line 5: Line 5:
== Why do I get disconnected for no data? ==
== Why do I get disconnected for no data? ==
Once you have entered an arena you must send position packets regularly to stay connected.
Once you have entered an arena you must send position packets regularly to stay connected.
== Why do I sometimes get two position packets with the same timestamp? ==
Chances are you got two 0x05 weapon packets or one 0x05 weapon and a 0x28 position. It is possible to fire a weapon right after the client has just sent a position.
== Can I get LVZ by using the VIE protocol? ==
Yes, but you can either get all the LVZ, or none. You do not have a choice when it comes to optional LVZ. This currently only works on [[ASSS]]. See [[UDP Game Protocol|Game Protocol's]] login packet.


[[Category: FAQ]]
[[Category: FAQ]]
[[Category: Protocol]]
[[Category: Protocol]]

Revision as of 01:10, 13 January 2005

How are the news.txt and map checksums computed?

They both use a CRC32 algorithm. The popular zlib library has these functions.

Why do I get disconnected for no data?

Once you have entered an arena you must send position packets regularly to stay connected.

Why do I sometimes get two position packets with the same timestamp?

Chances are you got two 0x05 weapon packets or one 0x05 weapon and a 0x28 position. It is possible to fire a weapon right after the client has just sent a position.

Can I get LVZ by using the VIE protocol?

Yes, but you can either get all the LVZ, or none. You do not have a choice when it comes to optional LVZ. This currently only works on ASSS. See Game Protocol's login packet.