Difference between revisions of "Physics"
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: degrees per tick = rotation_setting / 1000 | : degrees per tick = rotation_setting / 1000 | ||
− | ; Speed : | + | ; Speed : Pixels traveled in 10 seconds. |
: pixels per tick = speed_setting / 1000 | : pixels per tick = speed_setting / 1000 | ||
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+ | ; Thrust : '''Speed''' increased every 1/100th of a second. | ||
+ | |||
+ | :: ''Sample: Thrust of 10 applied for a second increases your speed by 1000'' | ||
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.'' | ; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.'' | ||
[[Category:Game Intricacies]] | [[Category:Game Intricacies]] |
Revision as of 22:51, 16 January 2007
SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
- Bounce Formula
- SpeedAfter = SpeedBefore * (16 / BounceFactor) (See Misc Settings.)
- Rotation
- 90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
- In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
- degrees per tick = rotation_setting / 1000
- Speed
- Pixels traveled in 10 seconds.
- pixels per tick = speed_setting / 1000
- Thrust
- Speed increased every 1/100th of a second.
- Sample: Thrust of 10 applied for a second increases your speed by 1000
- Tick
- 1/100th of a second, i.e. 0.01s or 10ms.