Difference between revisions of "Physics"
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[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses. | [[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses. | ||
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− | ; | + | ; Bounce Formula : SpeedAfter = SpeedBefore * (16 / BounceFactor) (See [[Misc Settings]].) |
; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.'' | ; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.'' | ||
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; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.'' | ; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.'' | ||
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+ | [[Category:Game Intricacies]] |
Revision as of 15:41, 24 March 2005
SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
- Bounce Formula
- SpeedAfter = SpeedBefore * (16 / BounceFactor) (See Misc Settings.)
- Rotation
- 90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
- In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
- degrees per tick = rotation_setting / 1000
- Speed
- pixels traveled in 10 seconds.
- pixels per tick = speed_setting / 1000
- Tick
- 1/100th of a second, i.e. 0.01s or 10ms.