Flag game Setup: Difference between revisions

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This article explains how to setup a flag game on [[ASSS]]. All flag games require a flag module attached to the arena. ASSS comes with two flag game types, basing and turf.
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== Setting up Basing ==
The basing module is a python module called ''fg_wz''. There are a few more modules that handle points, ''jackpot'', ''points_flag'' and ''points_periodic''. Add these lines to the bottom of modules.conf if they are not already there:
<pre>
scoring:periodic
scoring:jackpot
scoring:points_flag
scoring:points_periodic
pymod:pymod
<py> fg_wz
</pre>
For the module to be attached to the arena it must be in the Modules:AttachModule setting of arena.conf. Here is an example with other common modules attached, note only ''points_flag'', ''points_periodic'' and ''fg_wz'' need to be attached for basing.
<pre>
[Modules]
AttachModules = fm_normal points_kill points_flag points_periodic fg_wz
</pre>
The ''fg_wz'' module obeys some settings in the [Flag] section. The other modules also have some settings.
 
It is a good idea to seperate out the flag settings from the other arena settings. This can be done with '#include' as shown in this arena.conf:
<pre>
#include flags.conf
</pre>
The file flags.conf should be in same directory as arena.conf (make one if necessary). Here are a few settings that can be used to configure a basing flag game:
<pre>
[Flag]
; 5 to 7 flags (replaces the MaxFlags/RandomFlags setting from subgame)
FlagCount = 5 - 7
; when a game is won the points awarded will be:
; jackpot + players * players * flagreward / 1000
FlagReward=10000
 
; 150 points per flag owned awarded every 4 minutes
[Periodic]
RewardDelay=24000
RewardMinimumPlayers=2
RewardPoints=150
 
[Kill]
; how much of the kill points should be added to the jackpot. in tenths of a percent.
JackpotBountyPercent=1000
</pre>
 
[[Category:Guides]]
[[Category:ASSS]]

Revision as of 07:52, 30 November 2005

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