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| This article explains how to setup a flag game on [[ASSS]]. All flag games require a flag module attached to the arena. ASSS comes with two flag game types, basing and turf.
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| == Setting up Basing ==
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| The basing module is a python module called ''fg_wz''. There are a few more modules that handle points, ''jackpot'', ''points_flag'' and ''points_periodic''. Add these lines to the bottom of modules.conf if they are not already there:
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| <pre>
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| scoring:periodic
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| scoring:jackpot
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| scoring:points_flag
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| scoring:points_periodic
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| pymod:pymod
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| <py> fg_wz
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| </pre>
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| For the module to be attached to the arena it must be in the Modules:AttachModule setting of arena.conf. Here is an example with other common modules attached, note only ''points_flag'', ''points_periodic'' and ''fg_wz'' need to be attached for basing.
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| <pre>
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| [Modules]
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| AttachModules = fm_normal points_kill points_flag points_periodic fg_wz
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| </pre>
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| The ''fg_wz'' module obeys some settings in the [Flag] section. The other modules also have some settings.
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| It is a good idea to seperate out the flag settings from the other arena settings. This can be done with '#include' as shown in this arena.conf:
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| <pre>
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| #include flags.conf
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| </pre>
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| The file flags.conf should be in same directory as arena.conf (make one if necessary). Here are a few settings that can be used to configure a basing flag game:
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| <pre>
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| [Flag]
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| ; 5 to 7 flags (replaces the MaxFlags/RandomFlags setting from subgame)
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| FlagCount = 5 - 7
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| ; when a game is won the points awarded will be:
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| ; jackpot + players * players * flagreward / 1000
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| FlagReward=10000
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| ; 150 points per flag owned awarded every 4 minutes
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| [Periodic]
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| RewardDelay=24000
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| RewardMinimumPlayers=2
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| RewardPoints=150
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| [Kill]
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| ; how much of the kill points should be added to the jackpot. in tenths of a percent.
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| JackpotBountyPercent=1000
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| </pre>
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| [[Category:Guides]]
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| [[Category:ASSS]]
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