Game Protocol FAQ: Difference between revisions

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<!-- I don't think it is a good idea to openly discuss security checksums, encryption or any other weak spots -->
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== How are the news.txt and map checksums computed? ==
They both use a CRC32 algorithm. The popular zlib library has these functions.
 
== Why do I get disconnected for no data? ==
Once you have entered an arena you must send position packets regularly to stay connected.
 
== Why do I sometimes get two position packets with the same timestamp? ==
Chances are you got two 0x05 weapon packets or one 0x05 weapon and a 0x28 position. It is possible to fire a weapon right after the client has just sent a position.
 
== Can I get LVZ by using the VIE protocol? ==
Yes, but you can either get all the LVZ, or none. You do not have a choice when it comes to optional LVZ. This currently only works on [[ASSS]]. See [[UDP Game Protocol|Game Protocol's]] login packet.
 
== Do file transfers use compression? ==
The news.txt and the map are sent by the server compressed with zlib. All other filetrans are uncompressed.
 
[[Category: FAQ]]
[[Category: Protocol]]

Revision as of 07:27, 30 November 2005

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