Physics: Difference between revisions

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'''BounceFactor''': SpeedAfter = SpeedBefore * (16 / BounceFactor)
; BounceFactor : SpeedAfter = SpeedBefore * (16 / BounceFactor)


'''Rotation''': 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''


: In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
:: In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.


: degrees per tick = rotation_setting / 1000
: degrees per tick = rotation_setting / 1000


'''Speed''': pixels traveled in 10 seconds.
; Speed : pixels traveled in 10 seconds.


: pixels per tick = speed_setting / 1000
: pixels per tick = speed_setting / 1000


'''Tick''': 1/100th of a second, ''i.e. 0.01s or 10ms.''
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''

Revision as of 14:37, 24 March 2005

SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


BounceFactor
SpeedAfter = SpeedBefore * (16 / BounceFactor)
Rotation
90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000
Speed
pixels traveled in 10 seconds.
pixels per tick = speed_setting / 1000
Tick
1/100th of a second, i.e. 0.01s or 10ms.