Difference between revisions of "User:Smong"

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m (Updated Moveto link)
m (mod fix)
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*There is a glitch called lag coma where reliable packets get stuck (30+ players?)
 
*There is a glitch called lag coma where reliable packets get stuck (30+ players?)
 
*Downloads do take longer than subgame (needs tweaking)
 
*Downloads do take longer than subgame (needs tweaking)
*Autowarp/[[Module Moveto|moveto]] does screw up your aim
+
*Autowarp/[[Moveto Module|moveto]] does screw up your aim
  
 
'''Contact'''
 
'''Contact'''

Revision as of 22:46, 14 January 2005

My website http://toktok.sscentral.com/ has some ASSS and MERVBot plugins with source code. There is also some other misc stuff related to SubSpace.


My pages


Misc ASSS 'you should know this'

  • In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely.
  • When using amalloc() it will set the memory to all 0's for you.
  • When using per-arena/player data that is also all 0'd for you.
  • adkey and pdkey are often used as the arena data and player data keys respectively
  • Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword)
  • Functions with NamesLikeThis() are probably from an interface
  • All your base are belong to us
  • The ShipChange callback is broken, despite several requests for grel to fix it
  • game_timer/Misc:TimedGame is not fully supported yet (shh)
  • The default modules.conf doesn't have scoring:points_periodic, objects or messages
  • *arena has been changed to ?a, *log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>]
  • There is a glitch called lag coma where reliable packets get stuck (30+ players?)
  • Downloads do take longer than subgame (needs tweaking)
  • Autowarp/moveto does screw up your aim

Contact

MSN: mp564 at hotmail ICQ: 123727323


Note to readers: don't edit the formatting of my user page, this is like my personal bits. You can fix the typos and stuff (it all gets logged muahaha).