Difference between revisions of "Tiles"
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*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics. | *Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics. | ||
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right. | *Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right. | ||
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Revision as of 08:27, 12 January 2005
Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset.
Some facts
- There can't be more than 1048576 tiles in a map
- Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
- Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.