Tiles: Difference between revisions

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Tiles are what make up [[Maps]] in [[Continuum]]. In any current map, there are 1024 tiles across, and 1024 tiles down, making a total of 1048576 tiles in any Continuum Map. If each tile were either a tile or an empty space that would give us <math>2^1048578</math> different possible maps in Continuum. Each tile is made up of 16 [[Pixels]]. The tiles are numbered from the upper left corner of the map, through the lower right, from (0,0) to (1023, 1023). This makes the center of map files in Continuum, as well as maps in use at (512, 512). You can find out what a tile's number is in the game using "*warpto <x> <y>" where x and y are the coords of the tile you're warping to. You can also use a map editor like [[SSME]], [[CLE]] or [[Continuum Level / Ini Tool]].
Tiles are what make up [[Maps|maps]] in [[Subspace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]].
 
== Some facts ==
*There can't be more than 1048576 tiles in a map
*Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
*Many things such as the ?warpto command use ''tile coordinates''. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.

Revision as of 13:26, 12 January 2005

Tiles are what make up maps in Subspace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and (1023, 1023) at the bottom right.