Difference between revisions of "Directory Client Protocol"
From ASSS Wiki
m (→Also See: renamed g2d link and subheading) |
m (added bullet point) |
||
Line 30: | Line 30: | ||
=== See also === | === See also === | ||
− | [[Directory Game Server Protocol]] | + | * [[Directory Game Server Protocol]] |
[[Category: Protocol]] | [[Category: Protocol]] |
Revision as of 19:28, 9 October 2007
Core protocol is used as usual. Dirserv specific c2s/s2c protocol.
Continuum sends a sync request and SubSpace doesn't. The list request is sent as reliable. On the traditional directory servers (not catid's), traffic is always encrypted, even if you send a null encryption key.
Directory servers listen on port 4990 for client connections.
c2s 0x01 list request offset size comment 0 1 type 0x01 1 4 minimum players s2c 0x01 list data offset size comment 0 1 type 0x01 1 4 ip 5 2 port 7 2 player count 9 2 billing (on 0x01 0x00) 11 4 version (0x86 0x00 0x00 0x00) 15 64 name 79 ? description packet repeats from offset 1 until end