Difference between revisions of "Race Module"

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m (Todo: Broke up a long line to better fit small screens)
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           Minimum time needed to pass a checkpoint before being disqualified.
 
           Minimum time needed to pass a checkpoint before being disqualified.
 
             - d->chkpttime = 0 (start_game)
 
             - d->chkpttime = 0 (start_game)
             - if( (current_ticks() - d->start) / 100 + d->chkpttime > mindelay ) d->chkpttime = current_ticks() - d->start / 100 + d->chkpttime - mindelay;
+
             - if( (current_ticks() - d->start) / 100 + d->chkpttime > mindelay )
             - else FINISH player
+
                d->chkpttime = current_ticks() - d->start / 100 + d->chkpttime - mindelay;
 +
             - else
 +
                FINISH player
 
         * RaceRewardMode
 
         * RaceRewardMode
 
           Add in a new race reward mode based on time.  This will probably be
 
           Add in a new race reward mode based on time.  This will probably be

Revision as of 11:12, 31 May 2005

Introduction

   The Race module attempts to implement one of the long requested
   server features.  In the history of zones like Pod Racer comes
   automated racing under an ASSS module.  Race was initially
   developed by Smong, but now maintained by i88gerbils.

Requirements

   ASSS version *1.3.x* or newer.

ChangeLog

11/05/04        v 1.3i          i88gerbils

        * "i" branch started ;-)
        * RaceReward hack, does not use a separate module.
        * RaceDelay timer added to set maximum race time.
        * AutoRace functionality added to start races automatically.
        * InSafeToPlay changed to spec OR ignore non-racers.
        * stats->SendUpdates works.  Now scores will update immediately.  Yay.

Todo

       * RaceMinDelay                                  min=0
         Minimum time needed to pass a checkpoint before being disqualified.
           - d->chkpttime = 0 (start_game)
           - if( (current_ticks() - d->start) / 100 + d->chkpttime > mindelay )
                d->chkpttime = current_ticks() - d->start / 100 + d->chkpttime - mindelay;
           - else
                FINISH player
       * RaceRewardMode
         Add in a new race reward mode based on time.  This will probably be
         players^2 * RaceReward / rank / (mytime-1sttime) [except for 1st place racer
         of course!]

Download

   Current Tarball

Build Instructions (UNIX)

    * tar zxf race-*version*.tar.gz
    * cp race-*version*
    * cp race.* /path/to/[ASSS]/src
    * cd /path/to/[ASSS]/src
    * *make -f race.mk*

Installation

    * make -f race.mk install
    * cp race.conf ../arenas/MY_RACE_ARENA/
    * Append race:race to /path/to/[ASSS]/conf/modules.conf
    * Append cmd_race to /path/to/[ASSS]/conf/groupdef.dir/mod

To configure, see Race Settings.

Commands

   ?race start|stop|status

Contact

    * Smong
    * i88gerbils