Difference between revisions of "Cost Settings"
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These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item. | These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item. | ||
+ | === PurchaseAnytime === | ||
+ | ''Datatype:'' Boolean (1=yes,0=no) | ||
+ | |||
+ | Whether a player can buy the following items all the time or only while in safe. | ||
+ | |||
+ | |||
+ | === Items === | ||
Each cost key represents an item a player can buy. The value is in points, with a range from -32768 to 32767. | Each cost key represents an item a player can buy. The value is in points, with a range from -32768 to 32767. | ||
− | |||
− | |||
− | |||
*Recharge | *Recharge | ||
*Energy | *Energy |
Revision as of 17:03, 21 May 2005
[Cost]
These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.
PurchaseAnytime
Datatype: Boolean (1=yes,0=no)
Whether a player can buy the following items all the time or only while in safe.
Items
Each cost key represents an item a player can buy. The value is in points, with a range from -32768 to 32767.
- Recharge
- Energy
- Rotation
- Stealth
- Cloak
- XRadar
- Gun
- Bomb
- Bounce
- Thrust
- Speed
- MultiFire
- Prox
- Super
- Shield
- Shrap
- AntiWarp
- Repel
- Burst
- Decoy
- Thor
- Brick
- Rocket
- Portal