Physics: Difference between revisions

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[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.
[[SubSpace]] works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


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; BounceFactor : SpeedAfter = SpeedBefore * (16 / BounceFactor)
; Bounce Formula : SpeedAfter = SpeedBefore * (16 / BounceFactor) (See [[Misc Settings]].)


; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
; Rotation : 90° rotation in 1/100th of a second, ''ie: Set rotation to 400, can do a full rotation of 360° in one second.''
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; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
; Tick : 1/100th of a second, ''i.e. 0.01s or 10ms.''
[[Category:Game Intricacies]]

Revision as of 20:41, 24 March 2005

SubSpace works on its own special unit scales. This is a collection of observed units and other special physics that SubSpace uses.


Bounce Formula
SpeedAfter = SpeedBefore * (16 / BounceFactor) (See Misc Settings.)
Rotation
90° rotation in 1/100th of a second, ie: Set rotation to 400, can do a full rotation of 360° in one second.
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000
Speed
pixels traveled in 10 seconds.
pixels per tick = speed_setting / 1000
Tick
1/100th of a second, i.e. 0.01s or 10ms.