Difference between revisions of "Tiles"

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Tiles are what make up [[Maps|maps]] in [[Subspace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]] so you are limited to 190 tiles with a unique appearance. However with LVZ [[LVZ_Scripting#Map_Objects|map objects]] you can overcome this limit.
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Tiles are what make up [[Maps|maps]] in [[SubSpace]]/[[Continuum]]. They are small images 16x16 [[Pixels|pixels]] in size. Tiles come from the map's [[LVL_Format#Tileset|tileset]] so you are limited to 190 tiles with a unique appearance. However with LVZ [[LVZ_Scripting#Map_Objects|map objects]] you can overcome this limit.
  
 
== Some facts ==
 
== Some facts ==

Revision as of 09:17, 12 March 2005

Tiles are what make up maps in SubSpace/Continuum. They are small images 16x16 pixels in size. Tiles come from the map's tileset so you are limited to 190 tiles with a unique appearance. However with LVZ map objects you can overcome this limit.

Some facts

  • There can't be more than 1048576 tiles in a map
  • Since maps are 1024x1024 tiles big, that gives <math>2^1048578</math> possible maps, ignoring different tile graphics.
  • Many things such as the ?warpto command use tile coordinates. These start with (0, 0) at the top left of the map and go to (1023, 1023) at the bottom right.