Directory Client Protocol: Difference between revisions

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expanded to allow new page for directory server <-> server protocol
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Continuum sends a sync request and SubSpace doesn't.
Continuum sends a sync request and SubSpace doesn't.
The list request is sent as reliable. On the traditional directory servers (not catid's), traffic is always encrypted, even if you send a null encryption key.
The list request is sent as reliable. On the traditional directory servers (not [[catid]]'s), traffic is always encrypted, even if you send a null encryption key.


Directory servers listen on port 4990 for client connections, and 4991 for updates to each zone's data using the [Server to Directory Server Protocol] as well as pings using the [Ping Protocol].
Directory servers listen on port 4990 for [[client]] connections.


<pre>
<pre>
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11    4    version (0x86 0x00 0x00 0x00)
11    4    version (0x86 0x00 0x00 0x00)
15    64  name
15    64  name
79    ?    description
79    ?    description (should not be longer than around 480-490 in length)
packet repeats from offset 1 until end
packet repeats from offset 1 until end
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=== See also ===
* [[Directory Game Server Protocol]]


[[Category: Protocol]]
[[Category: Protocol]]

Latest revision as of 15:08, 6 May 2009

Core protocol is used as usual. Dirserv specific c2s/s2c protocol.

Continuum sends a sync request and SubSpace doesn't. The list request is sent as reliable. On the traditional directory servers (not catid's), traffic is always encrypted, even if you send a null encryption key.

Directory servers listen on port 4990 for client connections.

c2s

0x01 list request
offset size comment
0      1    type 0x01
1      4    minimum players

s2c

0x01 list data
offset size comment
0      1    type 0x01
1      4    ip
5      2    port
7      2    player count
9      2    billing (on 0x01 0x00)
11     4    version (0x86 0x00 0x00 0x00)
15     64   name
79     ?    description (should not be longer than around 480-490 in length)
packet repeats from offset 1 until end

See also