Difference between revisions of "Directory Client Protocol"
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Doc flabby (talk | contribs) (added some detail on description max length) |
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Continuum sends a sync request and SubSpace doesn't. | Continuum sends a sync request and SubSpace doesn't. | ||
− | The list request is sent as reliable. On the traditional directory servers (not catid's), traffic is always encrypted, even if you send a null encryption key. | + | The list request is sent as reliable. On the traditional directory servers (not [[catid]]'s), traffic is always encrypted, even if you send a null encryption key. |
− | Directory servers listen on port 4990 for client connections | + | Directory servers listen on port 4990 for [[client]] connections. |
<pre> | <pre> | ||
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11 4 version (0x86 0x00 0x00 0x00) | 11 4 version (0x86 0x00 0x00 0x00) | ||
15 64 name | 15 64 name | ||
− | 79 ? description | + | 79 ? description (should not be longer than around 480-490 in length) |
packet repeats from offset 1 until end | packet repeats from offset 1 until end | ||
</pre> | </pre> | ||
+ | |||
+ | === See also === | ||
+ | * [[Directory Game Server Protocol]] | ||
[[Category: Protocol]] | [[Category: Protocol]] |
Latest revision as of 10:08, 6 May 2009
Core protocol is used as usual. Dirserv specific c2s/s2c protocol.
Continuum sends a sync request and SubSpace doesn't. The list request is sent as reliable. On the traditional directory servers (not catid's), traffic is always encrypted, even if you send a null encryption key.
Directory servers listen on port 4990 for client connections.
c2s 0x01 list request offset size comment 0 1 type 0x01 1 4 minimum players s2c 0x01 list data offset size comment 0 1 type 0x01 1 4 ip 5 2 port 7 2 player count 9 2 billing (on 0x01 0x00) 11 4 version (0x86 0x00 0x00 0x00) 15 64 name 79 ? description (should not be longer than around 480-490 in length) packet repeats from offset 1 until end