Difference between revisions of "Routing Settings"
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Latest revision as of 03:53, 30 November 2005
[Routing] These settings affect subgame's management of specific packets.
Contents
RadarFavor
Datatype: Factor (1 to 7).
Number of packets somebody on radar receives.
- 1 = every packet
- 3 = every fourth packet
- 7 = every eighth packet
CloseEnoughBulletAdjust
Datatype: Pixels (0 to 512).
The server will send packets to clients updating the position of any bullet at maximum this far off the edge of the player's screen.
CloseEnoughBombAdjust
Datatype: Pixels (0 to 4096).
The server will send packets to clients updating the position of any bomb at maximum this far off the edge of the player's radar. Note that the server will only send these if the bomb is heading towards the player.
DeathDistance
Datatype: Unknown (1000 to 16384).
Distance death messages are forwarded.
DoubleSendPercent
Datatype: Tenths of a percent (500 to 900).
The server will double-send weapon packets to a client if its packetloss meets or exceeds this value.
WallResendCount
Datatype: Count (0 to 3).
Number of times server (unreliably) resends a create-wall packet. Note that server will always send the packet once reliably.
QueuePositions
Datatype: Boolean (1=yes, 0=no).
Enables/Disables following 4 settings.
PosSendRadar
Datatype: Hundredths of seconds.
How long radar packets are queued. Default: 100ms.
PosSendEdge
Datatype: Hundredths of seconds.
How long packets on screen edge are queued. Default: 30ms.
PosSendClose
Datatype: Hundredths of seconds.
How long close packets are queued. Default: 20ms.
ClosePosPixels
Datatype: Pixels.
Distance from a player that other players are considered close. (See above setting.) Default: 250 pixels.