Difference between revisions of "Game Protocol FAQ"
From ASSS Wiki
(initial page. a couple of q's and a's) |
m (added to FAQ category) |
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+ | <!-- I don't think it is a good idea to openly discuss security checksums, encryption or any other weak spots --> | ||
== How are the news.txt and map checksums computed? == | == How are the news.txt and map checksums computed? == | ||
They both use a CRC32 algorithm. The popular zlib library has these functions. | They both use a CRC32 algorithm. The popular zlib library has these functions. | ||
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== Why do I get disconnected for no data? == | == Why do I get disconnected for no data? == | ||
Once you have entered an arena you must send position packets regularly to stay connected. | Once you have entered an arena you must send position packets regularly to stay connected. | ||
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+ | [[Category: FAQ]] |
Revision as of 14:46, 12 January 2005
How are the news.txt and map checksums computed?
They both use a CRC32 algorithm. The popular zlib library has these functions.
Why do I get disconnected for no data?
Once you have entered an arena you must send position packets regularly to stay connected.