Difference between revisions of "Game Protocol FAQ"

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(initial page. a couple of q's and a's)
 
m (added to FAQ category)
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<!-- I don't think it is a good idea to openly discuss security checksums, encryption or any other weak spots -->
 
== How are the news.txt and map checksums computed? ==
 
== How are the news.txt and map checksums computed? ==
 
They both use a CRC32 algorithm. The popular zlib library has these functions.
 
They both use a CRC32 algorithm. The popular zlib library has these functions.
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== Why do I get disconnected for no data? ==
 
== Why do I get disconnected for no data? ==
 
Once you have entered an arena you must send position packets regularly to stay connected.
 
Once you have entered an arena you must send position packets regularly to stay connected.
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[[Category: FAQ]]

Revision as of 14:46, 12 January 2005

How are the news.txt and map checksums computed?

They both use a CRC32 algorithm. The popular zlib library has these functions.

Why do I get disconnected for no data?

Once you have entered an arena you must send position packets regularly to stay connected.